Roblox game icon maker

A Roblox experience icon has to be square and at least 512x512 pixels. That is a floor, not a ceiling - the opposite of a game pass icon, which must not exceed the same number. Nexframe turns a 16:9 thumbnail into the square without stretching it, and exports at 512 or 1024.

What Roblox says

When you upload an icon image, it should be square and at least 512x512 pixels so that it always displays in high resolution and at an ideal aspect ratio across the Roblox site and app.

Appears under "Quality and aspect ratio".

In some places on the Roblox site and app, icons scale down to smaller sizes like 150x150 pixels, so it's recommended that you preview an icon at smaller sizes to confirm its details remain clear.

Appears under "Upload icons".

Roblox Creator Hub - Icons. Checked 2026-09-05.

The same number, the opposite rule

512x512 shows up in two different Roblox rules and means opposite things. An experience icon must be at least that big, so bigger is better. A game pass icon must not exceed it, so bigger gets resized down. Same digits, opposite direction - it is the single easiest thing to get wrong here.

WhatValueWhere it comes from
ShapesquareRoblox documentation
Minimum size512x512 pxRoblox documentation
Recommended template512x512 pxRoblox documentation
Displayed as small as150x150 pxRoblox documentation
Game pass icon, by contrast512x512 px at mostRoblox documentation
What Nexframe exports512 or 1024 px squarethis tool

Turning a 16:9 image into a square without wrecking it

A thumbnail is wider than it is tall, and an icon is not. Something has to give, and stretching is the one answer that always looks bad. Three ways out, and two of them never call a model at all - so they cost nothing and cannot invent anything:

Blurred fill (the default)

no model, no cost

Your whole 16:9 thumbnail stays sharp in the middle, at uniform scale, and the strips needed to close the square are filled with the same image, blurred and enlarged behind it. Nothing is cropped, nothing is stretched, and no content is invented.

Crop

no model, no cost

Cut a square out of the thumbnail. The framing is suggested automatically around the subject and you can drag it. Scale stays uniform and the crop is clamped inside the image, so the square can never end up with an empty edge.

Expand with AI (experimental)

uses the model

The empty strips - and only they - are handed to the model to paint, then your original art is pasted back on top at native scale and the result is verified pixel by pixel against it. If that check fails, the tool says so instead of claiming the middle is intact.

Checklist before you upload

  1. 01Square, and at least 512x512. This is a floor, not a ceiling - the opposite of the game pass rule.
  2. 02Check it at 150x150. Roblox itself says icons scale down that far, and detail that survives at full size can vanish there.
  3. 03One readable subject. An icon is not a small thumbnail: what works across 16:9 rarely survives being squeezed into a square.
  4. 04Never stretch a 16:9 image into a square. Distorted faces read as low effort before anyone reads the title.
  5. 05Keep the icon and the thumbnail recognisably related, so the icon someone taps and the image they saw are obviously the same experience.

Make one

  1. Step 01

    Start from a thumbnail

    Generate a 16:9 thumbnail, or open one you already made.

  2. Step 02

    Pick how the square gets filled

    Blurred fill keeps the whole image, crop cuts into it, and the AI path paints only the missing strips.

  3. Step 03

    Adjust the framing

    The crop path starts centred on the subject and can be dragged; the fill path lets you set how strong the blurred backdrop is.

  4. Step 04

    Export at 512 or 1024

    Both sizes clear the 512x512 floor Roblox asks for. Pick 1024 if you want headroom.

  5. Step 05

    Upload it as your experience icon

    In the Roblox Creator Hub, set it as the icon of the experience.

Do not have the thumbnail yet?

Start there - the icon comes from it. Generation runs on your own Google Gemini key, and the trial is 3 days that Nexframe charges nothing for (the terms). The two icon paths above cost nothing to run either way, because they never touch the model.

Nexframe is not affiliated with, endorsed by, or sponsored by Roblox Corporation or Epic Games. Roblox and Fortnite are trademarks of their respective owners.

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